Attention all ARC Raiders! Your gameplay is about to get a major upgrade—but not without a few surprises. Patch 1.18.0 is live, and it’s packed with fixes, tweaks, and adjustments that’ll keep you on your toes. Restart your client now to dive in, but here’s the lowdown on what’s changed—and why some of these updates might just spark a debate.
First up, we’ve patched a sneaky exploit that let players stash weapons in a safe pocket without the Safekeeper Augment. And this is the part most people miss: we also fixed an issue where the Snaphook could be tucked away mid-use. These changes ensure fairness, but they might leave some players rethinking their strategies. What’s your take—necessary fix or game-changer?
Next, we’ve tinkered with drop rates on the Hurricane map’s First Wave Caches. Rare blueprints? Slightly less common. High-tier materials? More abundant. But here’s where it gets controversial: the dev team admits this is a direct response to players dominating cache hunts. While you’ll still score blueprints, don’t expect to walk away with 3–5 every session. Instead, you’ll get better materials to craft with. Is this a fair trade-off, or did we swing the pendulum too far? Let us know in the comments.
We’ve also rolled out a scorching hotfix for the Dam Controlled Access Zone, smoothed out performance drops caused by certain ARC interactions, and resolved a quest-blocking issue in ‘Worth Your Salt.’ Plus, we squashed a rare bug that crashed the game when accessing the Player Proximity menu. And this is the part most people miss: these fixes aren’t just about stability—they’re about keeping the game fun and fair for everyone.
So, what do you think? Are these updates a step in the right direction, or do they leave you wanting more? Drop your thoughts below—we’re all ears. See you topside, Raiders!
//Ossen